Giving the Finger to Cursing in Games

I experience absolutely no realism boost when I hear a Video game person say 'Fuck.' I don't think to myself, "wow, how cool and macho." I just think it is stupid, really fuckin' stupid.

I don't remember what game did it first or when it became okay, but I wish we could go back in time and stop this from happening. I am a (fairly) grown and mature man but I still feel awkward hearing an artificial pursing cursing, be it at me or at someone else. Whats the point? The only real effect this trend has is driving the ratings into mature and higher. That sucks for kids. Pretty much all major releases these days are droppin' F bombs. Its like the flood gates have opened and there is no turning back.

I know, everybody says "well, if I was in a war I would be yelling Fuck all the time and shit." Well its a good thing you are on a couch and not in a real war buddy, because I bet you would be pretty worthless just standing around shouting obscenities at the enemy.

The truth is: its totally unnecessary. It adds nothing to the realism and doesn't move the story along...unless its a game where you are a director of adult films and you have to shout instructions to the fucking idiots (no pun intended) who need to be told to get it on.


The Homgenization of Video Games

There used to be a simple way to characterize videogames, back when games were simple enough that they could only do a couple of things. More and more though, the gaming elements that work are being amalgamated and placed into one overarching genre that encapsulates everything.

I don't think that taking the successful game types and pooling them together are bad, but sometimes they can cloud the experience. The current tendency of first person shooters to upgrade weapons, for instance, takes away from the joy of finding a new death machine.

The first games I remember that successfully blended elements from multiple genres were Super Metroid and Castlevania. Successfully infusing RPG elements with action/adventure gaming breathed a little fresh air into two series that had started to grow a little stale.

It seems natural for games to evolve into new types over time. The limitations of games used to set the rules, but now their potential is so huge that the designers ultimately control the game type. The all encompassing nature of current games does leave me a little apprehensive as to what comes next. As fun as a virtual life simulator sounds, I'm still working on perfecting the real thing.
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Dead Space: An Easy Recipe

Dead Space is a good game, and it damn well better be, considering it has borrowed from all the great games of recent years.

It takes Bioshock to space. With audio logs popping up all over, telling the story of what happened to this place you search, and stores (vending machines) and gun stations (upgrade stations) liberally placed throughout the ship. Your character even feels like a deep space big daddy.

It takes Half Life 2 to space. With your kenisis powers and the head crab knock-offs running around, its no wonder your character has chosen to remain strong but silent just like.......Gordon Freeman, imagine that.

It takes Resident Evil to space. The Third person view point and the slaughtering of genetically mutated life-forms is enough, but the blue laser sight adds a nice touch. I guess it is hard to have a horror game without a little RE mooching.

But again, Dead Space is a really good game. The plot actually does twist you. The atmosphere is absolutely fantastic, especially during the zero-gravity sections. And sometimes, just sometimes the alien/monster things can actually make you jump.