
In September of 2004 the gaming community, especially the Xbox owners, were shocked to see a master piece put in front of them. A game that set an example of innovative game play. Set in a world that starts out in pieces, waiting to be put back together. A world which you can mold by your decisions and that is affected by the direction you choose. In short, you are god and this world is your playground...
Is it just me, or is this the impression you got when you read the hype surrounding Fable, the original. This kind of hype can build a game up, only to fall short of any expectation. The man behind all this build-up is Peter Molyneux(pictured above). Peter Molyneux seems inclined to paint the Mona Lisa when in fact he only has a box of crayons. We are going to help bring him back to reality.
So what are a few general things that the upcoming Fable 2 must accomplish to produce a fun game? Here are five things Fable II has to get right
1) Make sure the cooperative feature in the game is NOT a novelty. Let us hope Lion Head doesn’t just stuff this feature into the game for the sake of saying it is a 'multiplayer' game. It needs to work, and work well. I don’t want to prefer to play by myself b/c the co-op feature is faulty. This feature should provide a good frame rate, continuity, and most of all: a counter part to the game that can create a DIFFERENT and, in some ways, better experience.
2) Extending onto the first point, the developer needs to make sure that the game is fully playable in single player. By this I mean they should refrain from creating any core content that you can only acquire through multi-play, i.e. achievements, missions, etc. Not trying to go against what I said above, co-op does need to have a distinct experience, but within the same world. Someone who wants to play alone shouldn’t have any exclusions form the CORE experience.
3) Expand upon the foundation that has been started by the first one. I was by no means a fan of the first game. I feel that it became a victim to the media and publisher. If they would extract the better aspects (ex. I really enjoyed the environments in the game) and expand upon them we could be in for a treat. The first Fable had some overly ambitious ideas that got lost in translation. With the new technology, maybe some of these ideas can be presented in Fable 2.
4) The most obvious answer is game play. The first game felt like a mindless hack and slash with little to no consequence of choosing either the “dark” or “light” side. They need to expand on this with better fighting mechanics, and deeper choices. Of course other factors go into this, such as; graphics, frame rate, time of play, environment, voice actions/dialogue etc. Hopefully the extent of innovation doesn’t stop at having a dog for a companion or being able to have a mock family.
5) LAST AND MOST IMPORTANT…PUT TAPE OVER MOLYNEUX’S MOUTH!!! Do not let him over hype this game (any more then he already has). I get it, he is good with words. He could probably talk a super model into dating a Nintendo fan boy. But in the end ALL that matters is the game. How good is it? If Mr. Molyneux gives false pretenses it is going to be hard to enjoy the game for what it is. This is partially what happened to the first game. Let the game speak for itself...hopefully it speaks loudly.
